Participatory media include (but aren’t limited to) blogs, wikis, RSS, tagging and social bookmarking, music-photo-video sharing, mashups, podcasts, digital storytelling, virtual communities, social network services, virtual environments, machinima, and videoblogs. These distinctly different media share three common, interrelated characteristics:
• Many-to-many media make it possible for every person connected to the network to broadcast as well as receive text, images, audio, video, software, data, discussions, transactions, computations, tags, or links to and from every other person. The asymmetry between broadcaster and audience that was dictated by the structure of pre-digital technologies has changed radically.
• Participatory media are social media whose power emerges from the active participation of many people. Value derives not just from the size of the audience, but from their power to link to each other, to form an public as well as a market.
• Social networks, when amplified by information and communication networks, enable broader, faster, and lower cost coordination of activities; participatory media can help coordinate action in the physical world on scales and at paces never before possible.
“This innovative form of online news is perfect for the journalist of many talents. It combines the written skills of a print journalist, the eye for captivating images of a photojournalist, the trained ear of a broadcast journalist, and even the computer skills of a web producer. “Multimedia journalistic pieces can be multi-dimensional — offering text, stills, audio, and video — that allows the news consumer to choose which parts of the information package they want to experience, and how,” explains Mary McGuire, a journalism professor at Carleton University. “They allow for a whole new way to consume news.”—Ryerson Review of Journalism
“… look at the first known GUI, Dr. Ivan Sutherland’s Sketchpad. His 1962 PhD thesis at MIT, Sketchpad represents a whole bundle of firsts: the first object-oriented programming project, the first use of a toolbar, the first real-time graphics system, the first drawing program, the first GUI, the first use of instances, the first use of draggable vector graphics … and yet, that’s not what’s impressive about this. What’s really impressive is that the work of this one man still holds up in 2008, and not all of what he does here has been fully answered by modern UIs.”—Create Digital Motion » Back to the Future: 1962 Graphic User Interface Still Looks Fresh
“The process of writing a caption starts with the photographer. He or she writes a caption giving the relevant facts, figures and photographer’s perspective. Often a picture editor will add information or clarify a point. The final version is written by a copy editor, who has to make sure the caption fits the space available in the newspaper. The copy editor also has access to the associated article, from which additional information may be gleaned and added to the caption.”—Jonathan Landman — Talk to the Newsroom — The New York Times — Reader Questions and Answers - Question - NYTimes.com