January 2010
Who are they? Inspirational multimedia enterprises.
Innovative Interactivity | Transitioning from photography to multimedia
How to build UGC and provide value.
Journalism project. Forward looking, indeed.
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On my first day of classes on Tuesday, I had 51 students in attendance out of a possible 60 in three classes. That number will change, it invariably does. But, for one moment, I was able to get the students to help me take a technological snapshot of their gadgetry.
I can not make a claim to any science in this, but this information will shape the classes I teach in online journalism (JRNL80) for upperclassmen and journalism tools (J10), one of the first courses a major takes.
I created a survey using Google Docs spreadsheet application, which has a form module, with the results output to a spreadsheet.
Only one student of the 51 surveyed said he had no membership in any social media service and only 1 student participated in MySpace. For the rest, Facebook was overwhelming choice with 50 students , who, as a group, belonged to an average of 2.5 social media services. YouTube was the students’ second choice with 53 percent participating followed by Twitter (39 percent), and LinkedIn and Flickr with 18 percent.
Some form of Blackberry was the most popular smartphone with 12 students listing some form of that device, followed by five students each listing the iPhone or 1 Droid owner.
Over half of students use Verizon as their mobile service provider followed by AT&T (25 percent). A total of seven students use T-Mobile and four use Sprint services.
A total of 23 students said they enjoyed unlimited text and data services, while 17 said they had unlimited text and 10 had text services.
All the students’ phones are capable of taking still photographs while 78 percent can take video and 43 percent have GPS services. Some 19 students (37 percent) said their phones could take still and videos as well as access the Internet and GPS services. A total of 15 students said their phones were incapable of accessing the Internet.
Turning from mobile connectivity to portable devices, the students averaged just over two gadgets each – including 30 point-and-shoot cameras, 8 digital SLRs, 19 video cameras, 24 iPods and 11 touch devices, 13 voice recorders and one Zune. Five students said they owned a Flip camcorder.
These student do know how to relax: 23 have Nintendo Wii consoles, 17 have PlayStation Portable devices and 9 have Microsoft’s Xbox. A total of 5 have Wii and Xboxes and two have Wii, PSPs and Xboxes.
Or, if they aren’t on a game console, they are playing games online like Farmville on Facebook for eight students with a couple dabbling in Facebook’s Petville. Other online games making the survey included Family Fued (we’ll work on that), City of Heroes, Champions Online, Fishville, World of Warcraft, KDice, Bejeweled, Call of Duty and Cafeworld.
Some 36 students, however, answered “no” or “nope” or “I don’t have time” to online games while nine said they had no game devices.
And finally, their computers: 30 students listed PC laptops against 12 Apple laptops while eight had PC desktops against two students with Apple desktops. Two student had netbooks. One student has a Windows desktop and an Apple laptop while five students had combinations of desktop and laptop/netbook. One student claimed a PC desktop and laptop as well as an Apple desktop and laptop. Maybe one set for home, and one for school?
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Student Survey of Tools.docx (12 KB)Results of survey conducted on first day of class.
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JRNL_10_Spring_2010.doc (166 KB)Save some Trees
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JRNL_80_Spring_2010_Syllabus.doc (142 KB)JRNL 80 Online Journalism Syllabus